Microsoft nation rise


















Does this need a gamepass subscription to play? Was this reply helpful? Yes No. Sorry this didn't help. Thanks for your feedback. TY for your suggestions but it didn't work.

My previous games purchased from the MS store from last years, that requires and doesn't requires to log in to my Xbox Live acct still works. Yes, I know this same old procedure you are talking about-end 3rd party programs and see if the thing works and then if all else fails reinstall. I done all that. Reinstall the game 4 times, reinstall Xbox app 3 times and reset MS store app 3 times and it still does not work.

This game was originally for Windows 7, 8, Vista, XP and not MS messes it up when they try to twerk it to make it runnable on As well as civic technology, you need to research military, commerce and science. As a general rule the nation that wins a battle tends to be the nation that's completed its research tree first. The knock-on effect of this is that you can often become bogged down in managing your economy in order to gather enough resources to research your tech, when all you really want to do is raise an army and, well, raze.

Thankfully, the single-player skirmish mode provides a variety of options aimed at minimising this problem. There's even a turbo resource-gathering mode that means you can literally forget about your economy and concentrate on destroying the planet instead.

It may also be worth noting that due to the immense amount of upgrades available, it's very easy to forget where to find the upgrade you want. This problem is compounded by the fact that sometimes an upgrade seems to be completely misplaced. Why, for example, is the upgrade to increase your ships' speed found in a granary?

Call us picky, but maybe that kind of technology is more suited to the docks building. Other ways to push your borders forward include constructing things like universities which also increase the knowledge of your nation , temples, farms, fortresses and markets.

Markets are particularly useful as they allow you to build caravans that link your cities and increase your income through trade. They also produce merchants who ride out on their faithful mules to set up shop next to various luxury resources dotted around the map, such as lemon trees, gems, horses, rubber, uranium and oil. These luxury resources differ from the five basic resources of wood, metal, food, money and knowledge, mainly because they only become visible when you have reached a certain technology level.

Oil, for example, can only be collected once your nation has reached the Modern Age. Your nation will have no real use for it before then anyway. With no tanks to run, ships to sail or planes to fly, what use would you have for it anyway? Adding other essential constructions like barracks stables and war factories to increase your military presence is yet another way of expanding your borders. And Wonders too play a significant role in defining the relative strength of your nation.

Knock out a quick Palais de Versailles or Taj Mahal and watch as friends and foes alike recoil in awe. Borders effectively add a whole new dimension to RTSs that simply hasn't been considered before. But some will no doubt argue it's merely a gimmick tn make the map look more interesting. In fairness, if you analyse actual battle mechanics there isn't a huge difference between RoN and its peers.

The same tried and tested RTS theories apply - elevation is critical; don't use archers against heavy infantry; establish defence before offence - it's all the usual stuff. And yet if you take away the borders, there's no doubt the game would change significantly. Attrition damage and major game options associated with this attribute would disappear, and many of the technology upgrades would be useless too.

There's no doubt the advantages of seeing your borders drawn on the map are easy to appreciate. With them, you can instantly see how your actions are affecting the overall strength of your nation. If a border is gradually falling backwards, you know you've got a serious problem that needs to be dealt with. If a border is constant or moving forward you know you're onto a winne.

RoN sets itself apart from other RTSs for another reason - the campaign mode. Bucking the current trend for story-telling, RoN goes down the same route as Total War by having an overview strategic map the entire world in this case which is divided up into territories. Placed into this international theatre of war are 18 nations including Britain, France, Spain, Germany, China, Egypt and Russia, to name but a few.

You can choose to battle it out for complete global supremacy as any one of these at the start of the campaign. Each territory on the map contains prizes such as resources, cash tributes, wonders and supply depots offering extra armies. And the Al-controlled nations are more than aware of the strategic advantages of these features. Some home in on resources, others rush to simply gain as much territory as possible, while others head straight for the supply depots.

Al for all 18 nations is wonderfully varied and well balanced. You can expect the same kind of tactical variation when you get down onto the actual battlefield too. Germans in particular are extremely defensive and take a lot of breaking down. Aztecs meanwhile are overtly aggressive yet leave gaping holes in their lines that can be gleefully exploited by the resourceful aggressor.

The only part of the Al that is even slightly dubious is the occasional tendency for units to struggle finding a way across water. Pathfinding eh? As always we're at its schizophrenic mercy. Decisions are not just governed by what territory to take though.

Buying, or indeed capturing, bonus cards is something that proves just as important. These handy little trump cards can be played before a battle and can benefit you in several ways. Some cards allow you to collect battlefield resources faster like food, wood and metal. Others completely disable an opposing nation's special power for the duration of a battle. If you were fighting the Spanish, for example, you could play a card to eliminate their ability to see the entire map from the start.

And propaganda cards are especially welcome, seeing as it's something we've all become so accustomed to recently. In total there are 20 cards available, and it's pretty amazing how often you find yourself relying on them, and not just your traditional RTS, skills to gain the upper hand. Managing your campaign is reminiscent of those maps of Iraq we keep seeing on television. Arrows indicate where reinforcements can move in from, and you can see at a glance exactly in which territories your armies are positioned.

However, unlike the war in Iraq, RoN provides you with a chance to buy territories using an ancient art called 'diplomacy'. It's very effective, it averts bloodshed and we highly recommend it. The amazing variety of strategies on offer makes RoN a truly unique gaming experience.

The French Revolution turns a once-magnificent city into a place of terror and chaos. Its cobblestone streets run red with the blood of commoners who dared to rise up against the oppressive aristocracy.

As the nation tears itself apart, a young man named Arno will embark on an extraordinary journey to expose the true powers behind the Revolution.

His pursuit will throw him into the middle of a ruthless struggle for the fate of a nation, and transform him into a true Master Assassin. Introducing Assassin's Creed Unity, the next-gen evolution of the blockbuster franchise powered by an all-new game engine.

From the storming of the Bastille to the execution of King Louis XVI, experience the French Revolution as never before, and help the people of France carve an entirely new destiny. Pull ambitious heists and take part in unique narrative-driven missions designed exclusively for co-op play. Sabotage an execution. Protect an emperor. Assassinate a Templar agent. Victory won't be easy; you and your lethal band must rely on communication, coordination, and diverse skills to accomplish your missions, then vanish into the shadows.

Full motion control with new parkour mechanics for free running up, across, and down city walls and buildings. A reinvented fighting system provides a richer combat experience based on skill, timing, and flow. Enhanced stealth gameplay, including a new stealth mode, cover system, and crowd-manipulation techniques. Stay hidden, stalk your prey, and strike without warning.



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